I am trying to model this body to look somewhat human. I am pretty new to modelling and 3D so critique would be most welcome. :-) Image Link: http://cghub.com/images/view/226691/
So here's some poop I've been working on for the last few days. If you can guess the characters then that's awesome ^^ (and if not it means I suck :P). I'm trying to go alot more basemesh heavy on these too. I'm finding shit turns out alot cleaner and it's something I gotta work on. Super rough first pass on the first one,…
Hi, I'm trying to refresh and enrich the portfolio of new work at a higher level so I started from the gun, inspired by the work of a great artist whose work I found on the web. So any comment, technical tips etc. on my work will be very pleasure :) thanks very much. poor, unemployed graphic artist from Poland :) Step 1 -…
Hey everyone. I'm getting somewhat close to finishing the high poly for this shotgun I'm working on. Got permission to use this concept by a guy named Justin Lee: http://cghub.com/images/view/388070/ I guess its kinda got a sci fi feel to it, but not really. Really likle his designs. I'll probably end up modeling a few…
My first post here. Character is based on Anton Martyshenko concept art. Here is the concept link: http://cghub.com/images/view/313969/ Just completed the high poly model,need you’re your valuable feedback.
Hello Polycounters First of all I've been lurking the forum for quite a while now, and gained a lot of inspiration and technical advices from many members . Inspired by the awesome art from John Liberto http://cghub.com/images/view/210313/http:// this is a little project I started as a test to see if I could build a…
The concept is by Nathaniel West http://cghub.com/images/view/607/ I want to flush out the whole environment. I am looking for any feedback. The gold Buddha looking statue is a particular problem. If I try to get it to look like gold, it kind of drowns out my normals. I am also looking for a way to do the tiles in the back…
Hello friends! It's been a long time since I've worked on a personal piece and while I'm admittedly bad (and impatient) with modeling, I want to strengthen my sculpting and texturing skills while also giving myself a new environment to light. Things are a little crunchy at work, so I don't expect this piece to move at…
Hey Guys! Haven't posted much on the forums for awhile but I have a little project that I have been working on in my spare time and hopefully ill be able to complete it. My goal for this project is to get the asset into CryEngine and get familiar with it and hopefully use the knowledge i learn off this piece to go into…
Hey guys. I've finally decided to get my portfolio up and 100% running now after some tragic months off hard labour and silent weeping while sweeping on isle five. I've planed on doing three environment pieces: * http://cghub.com/images/view/90593/ * Apothecary Exterior * Random Sci-fi environment concept I also plan on…