Hey Guys!
Haven't posted much on the forums for awhile but I have a little project that I have been working on in my spare time and hopefully ill be able to complete it.
My goal for this project is to get the asset into CryEngine and get familiar with it and hopefully use the knowledge i learn off this piece to go into building a larger environment in that Crysis.
If all else fails ill just throw it into UDK :P
I'm working of this concept that was made for killzone 2 by leading light:
http://cghub.com/files/Image/042001-043000/42668/316_large.jpg
Because the image is pretty small and i cant see much i am taking some artistic liberties in certain areas.
Right now i still have a lot to do but hopefully ill have a ton more updates in the near future.
Cheers,
Arman
Replies
oh and a bit heavy on the chromatic abbr - i believe it's only meant to effect the edges of a still image/photograph - but it's affecting the middle as well?
meh nitpicking.
Also ill be sure to leave out the chromatic abbr in future posts.
Cheers,
Arman
I added the Tarp,Head lights, window rods, wooden bench/chair inside of the vehicle added a bunch of weld marks across the model but i dont want to go overboard with these so ill a more once i finish the high-poly.
Right now I'm just starting the engine so I don't think ill update until i get that done, Im having a lot of fun just going all out on this model.
Things i want to do with the model itself is to add more than is in the concept, the cockpit areas floor is very bear so i know i have a lot of work ahead of me in that area.
As achmedthesnake said i need to add alot more details/decals/busted and asymmetrical stuff.
For the Scene itself i don't just want to make this model i might make a little scene to go with it as well but i wont start that until i finish this off first
Any critiques would be appreciated but i am still in the early stages of the high-poly so i don't Expect to many comments :P
Cheers,
Arman
Oh yuh... and the model makes me have wet dreams at night!
Kthxbai!
I agree with Jason, does look a bit dull... needs a dirt layer!
By the way, you live n Vancouver? Damn man that is a long drive to work everyday for ya...
Jay got your back!!
@tyler: i teleport to work from my secret lair in vancouver, its pretty awesome :P
the welds are pretty easy to do with max its mostly just tubosmoothing a simple shape and warping it by pushing and pulling virtices until you get your desired look.
ovaled ending instead. Also adding some high/mid-frequency details on the top tissue might be helpful! nice presentation!
Anyways, looking forward to updates !
Thanks guys!
@Maze&Striff:
I totally agree about the tires ill try to make them less rigid/boxy, i still need to rework the ones in the back also.
@Urbanmelon:
i totally agree about the pillars that are holding up the windshield ill make sure to get some reinforcement in them so they don't looks so thin and easily bendable.
Ill hopefully have another update during the weekend
COMPOSITION !!! hahah
I will focus on the crits that were given to me above tomorrow and fixing everything that doesn't look right
Cheers,
Arman
Other than that, nice work
Its been awhile since my last update but been busy with work and have just been relaxing when i come home.
I want to get this model done so i can move on to another model that I started up a few days ago, but I need to start getting stuff done so im gonna finish this off :P
Just a few small tweaks to the highpoly nothing too major im calling the High done and gonna move onto the Low-Poly
I think the only thing that's sort of bothering me is the boxiness of the front. The engine itself looks really good, but the front panel with the light looks too 'boxy'. It adheres closely to the concept but perhaps adding an area where it bends inward to accommodate for the light placement. I don't know, I'm sure the texture will help.
Looking forward to seeing how you do the low-poly. Great job so far..
and im still not buying it
@Samgriffiths: I use this tutorial to get my renders check it out its really awesome : http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
@Kaburan/Luke/aajohny: Thanks guys!
@Paulsvoboda: I agree with the boxiness of the front but im hoping that the texture will help define that area.
@mat: I expect you to buy this vehicle as soon as im done for 100 billion dollars!
Cheers guys im working on the lopoly as we speak hope to get an update up asap.
-Arman
Looking sick man, you have this weird orange thing on the front of your model though, I thought everything was suppose to be grey?
WHATSUPWITHDAT!?
I was playing through the Killzone 3 beta and saw a few objects i could riff on to get something to go in there.
Once im done ill see if i have time and probably add something like that, thanks for the idea
Cheers,
Arman
Sure are a lot of parts in there, but hard work pays off, looks really nice buddy.
@rens: yeah i hope that all the detail i put in comes out good in the normal map
Looking forward to the updates
There is a ton of errors i need to fix, also not included is the wires and flimsy cage shield.
rendered in the 3point shader which is awesome :P
killzone 4 life !!
The white from the ao is rather strong.
photoshop > ao on "multiply" ontop of a grey(ish) layer to create a more natural/default material.
Since the tri count is already a bit up,
I would defenitly add a few boxes to bake those plateing bits onto, instead of having it normalmapped. Just as some parts above the front wheel. Or even the fronttires themselfs, see how much you need to create that cause you worked hard on this, you do not want to cut that low poly short :P
Great work man
@Rens: Thanks for the crit man ill look into that, i do agree the white on AO is a bit strong ill be sure to tone that down.
also the tri count is ridiculous but ill be trying to tone that down as i optimize the model.
Nice website btw, "working as an environment artist at...", spotted it so just mentioning it.
Killzone 3 beta was a nice map, weapons seemed tighter. Cannot wait to get 3.
cheers,
Arman
Also, on the main bar on the top of the model that divides the front and back end needs rivets or screws. I highly doubt a single plate of metal is holding that thing together.
I know im being picky, but its honestly the only advice I can give you. The rest is perfect.
quick ninja texture update:
Its still really wip and a lot of what i have done so far needs another pass, Once i have all the sections textured i can go back and make everything pop!