Hi, I'm trying to refresh and enrich the portfolio of new work at a higher level so I started from the gun, inspired by the work of a great artist whose work I found on the web. So any comment, technical tips etc. on my work will be very pleasure
thanks very much.
poor, unemployed graphic artist from Poland
Step 1 - find some references
http://cghub.com/images/view/192398/
Step 2 - low poly modeling & uv mapping
Step 3 Preparing for scupult / highpoly
greetz & thx
Chris
Replies
I divided object and then connect it to a mirror, is it good?
You mean UV grouped according to the parts lying next to each other? How to deal with all the screws UV's?
thank You All:)
here 'view of the current UV Checker imposed
You should show it at different angles. Will be easier to help.
I don't mean grouping, simply laying identical pieces on top of each others. May or may not work for your model, just a little tip.
Don't take this wrong, but it also looks like you unwrapped the main pieces of the gun, and then did a flat mapping to all the harder pieces, and did a auto pack of the uv's. This is why you have pieces all over the place, with no real meaning of where they belong. Could you submit an updated picture of your uv's, when you fix them.