Hello, I've been trying to make complex object to use as cutter for a boolean in blender. I know 3ds max in its pro boolean tool has something called "remove invisible faces" which prevents extra faces and geometry to be cut using the boolean. Is there something similar in blender? cleaning it up manually is really messy.…
yesterday in Marvelous Designer, I made a flag and i tried animating in wind. the animation was about 30 seconds long. 1) whats the best way of exporting it to Blender. 2) how can I make the first and last frame of the animation match up so it looks like a perfect loop? Im sure there must be a special function which does…
Ive been working with Blender for about 4 months. I learned how to use the tools and controls from youtube vids and the Blender wiki. kinda getting the hang of it. So, here's the stuff I've made so far.
Hi, I've working on a map of Helm's Deep in UDK. I'm almost done with the models for exteriors. But I've been having problems with light map bleeding/seams. Does anyone know of any good tutorial for making light maps in UDK? I hear that we need to use grid snapping to avoid the seams. But all I can find in Blender is pixel…
I only found Delta transform on Root joint, but i cannot get any children joint prerotations in Blender. Am i missing something? Sorry, iam newbie in Blender.
This is a isse that i had problems with before and i need to understand whata going on. 1 Its not A double sides isse from blender ( atleast i think its not) 2. Its not a "show backside in Z brush issue 3. It happens in Subatance and zbrush. Normaly it happens when i flip a object in blender. But whats going on there :)…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…
Hi everyone! I'm new to Polycount but I thought I would ask a question here anyway (I have scoured the internet and these forums to find an answer but I cannot find one). I have some wings that I have created in Blender, and for the wing membrane I have created it using a plane. However, I have discovered that one side is…
When I export my model from Maya as a .OBJ and import it into Blender, it as a lot a few holes and double the poly count. Is there a way to fix this? I also tried to export the file as a .FBX, but the result was the same. (I want to buy Maya LT to model, but it doesn't support SMD import/export plugins so I'm trying to…
https://www.blender.org/press/ubisoft-joins-blender-development-fund/?fbclid=IwAR3tsva9SBRlALf6FndELMLIktVPGXo7rwHYylsMRA7aTMoU1ZxtuNs2cG8 2.80 is almost close to release and after multiple kept promises, beta testing and a freakton of new features, this recent news is just great to hear! I already heard from some friend…