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Blender : Boolean, removing invisible faces

Duckmamoll
node
Hello,

I've been trying to make complex object to use as cutter for a boolean in blender. 
I know 3ds max in its pro boolean tool has something called "remove invisible faces" which prevents extra faces and geometry to be cut using the boolean. Is there something similar in blender? cleaning it up manually is really messy. 
The only other way I've found is to use a boolean union on each different mesh of the cutter then use the result as the cutter.

Thank you for reading :)
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