Hi Guys, i always wondered why 3ds max needs that much time (5-10 seconds) to load a texture (12 mb, tga) into the UV Editor. I tested it from my HDD and also directly from a server (which would explain it when it would work from my hdd). A normal image viewer (e.g. xnview) needs less then one second to show the image.
So I'm trying to create something like this in Maya using the Arnold Renderer filled in a simple room scene with around 80-100 of different picture images in a folder that has the same resolution. The material information would be the same but the only difference would be that the source image of the texture for each of…
It seems that lately, games are using very noisy textures to supplement actual detail. I don't know if this is created by multiplying a noisy occlusion map over everything and tiling it however many times as necessary but I noticed a lot of noise in Last of Us (a game I really enjoyed) and I just finished Assassin's Creed…
Hi, I'm a 3d character modeller and texture artist using Maya,Zbrush and Photoshop . looking for some free lance work. Also i can do props and environments if needed. http://nabilart.wordpress.com/ http://elwany.deviantart.com/gallery/ thanx .
I'm looking for a new digital camera! Hurray! I used to only need it for generic stuff, but now I need it to get new texture photos as well... so besides something like stabilization, are there any features I should look out for in a new camera? And what are you guys using?
Hi guys, just wondering if I could get a little advice on my hand painted textures for a sci fi scene I am working on. This is the first time I have tried doing this and I just wanted to get some feedback on what you guys think of them as a first attempt and what I could change? And possibly any techniques you guys have…
So I'm looking around on google for something cool to model and I see this somewhat rare, bike type vehicle called the Silly Cycle. A little research shows that the photos I found are of a prototype as it never made it into production. It's very cool just for that reason, as I can see how it wouldn't be too practicle, even…
Hello to Everybody again,I've got one more problem and i decide to keep my questions in different posts.Here is my problem.. I've got a wall and when i aplly wood planks material, from close it looks just fine but from far while moving the rows between the wood planks looks so bad.I tried with post process chain but the…
As you can see below, all my material attributes in my textures are set to zero. However my plant is exhibiting transluecency. How is this possible when the material attributes are zero'd out?
So hopefully this is the proper page to ask this on but I'm currently experimenting with some stylized materials, and I've actually yet to ask this but when using a tiling texture on terrain, especially a large piece of terrain how do you go about breaking up the repeating look of it. I assume things like a 2nd or even 3rd…