Hi Guys,
i always wondered why 3ds max needs that much time (5-10 seconds) to load a texture (12 mb, tga) into the UV Editor. I tested it from my HDD and also directly from a server (which would explain it when it would work from my hdd).
A normal image viewer (e.g. xnview) needs less then one second to show the image.
![uvedit.jpg](http://i117.photobucket.com/albums/o72/iLegacy2/uvedit.jpg)
Replies
pager off: 766ms
pager on: 5984ms
The pager can be disabled with
Rendering > Render Setup > "Bitmap Performance and Memory Options" > Setup.. > [ ] Page Large Images to Disk
BTW, to find the option in 2012 do this:
Top Menu > Rendering > Render.. > Common Tab > Common Parameters Rollout > Bitmap Performance and Memory Options > Bitmap Proxies [Setup]