So I'm trying to create something like this in Maya using the Arnold Renderer filled in a simple room scene with around 80-100 of different picture images in a folder that has the same resolution. The material information would be the same but the only difference would be that the source image of the texture for each of the photo object. Is there a simple way to do this in Maya and/or substance painter or would I have to create an individual material for each of the photos? Thank you
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Move the uvs in a UDIM pattern and rename the textures.
http://bneall.blogspot.com/p/udim-guide.html?m=1