So hopefully this is the proper page to ask this on but I'm currently experimenting with some stylized materials, and I've actually yet to ask this but when using a tiling texture on terrain, especially a large piece of terrain how do you go about breaking up the repeating look of it. I assume things like a 2nd or even 3rd material blend in areas, maybe grunge maps. But I'm really not sure where to begin going about doing that stuff. Would anyone happen to have tips or even know of tutorials for it? Ideally I'm trying to emulate a look similar to Breath of the Wild as a side note.
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Checkout Polywiki pages for more info on this, these days there are plenty of plugins that can help you speed up this process. Checkout Brushify and Worldmachine youtube vids to get more idea on this.