So a lot of the art i'm about to post is custom content for Killing floor, Killing Floor 2, or CSGO. I am completely self taught and have been modeling for about 2 years. This is my first post because this is the first time i'I've ever had the courage to post my stuff on polycount. First character i've modeled. Still work…
I am looking for artist(s) for 3 types of work for a single game project (single theme): - Concept art for 3D props/objects and GUI And then subsequently the above elements in their final form: - 3D modeling + hand-painted texturing - UI elements Theme is non-horror mystic fantasy. Materials are stone/rock + trees, glowing…
Hello Polucount. I recently made a small prop of a grandfather clock. I would like to hear advice on the correctness of the model in terms of topology, UV and texturing. Is everything done correctly and well, or can something be corrected and made better? Every criticism is very important to me, so please criticize)…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a senior concept artist, who is capable…
Hi there guys, Our team is working on Blue shift remake for Source engine and we are seeking for new members. This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the…
It's better to embed the images directly into your post, than to use Attach File (which makes it difficult to scroll through the images). You can drag-and-drop images directly into the post editor, or you can use the Attach Image button (looks like a little landscape painting). It is natural for normal maps to show…
Its probably due to how niche your model is. How many people need that specific model of an old tv? Also, think about what is your target audience. if you make something for games you are narrowing down the maximum possible target audience. If you make something specific like an old tv you narrow it further. If you make a…
Hi there! My name is the Creator, I am the project lead at SweetNSoftech for our project PounceAI and we are looking for a team of designers to dedicate their time to creating designs for our project. To be clear any work you create will not be used in ANY AI Data Training. Our GAI System does NOT and will NOT EVER use…
Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…
I have the education download of 3ds max. If I port my model to Unity and try to sell it on the Unity Store I would have to buy the license right? Is there anyway around that or do I just have to drop $3k? I will finally have some time this month to sit down and punch out some new models. I am a kind of family man going to…