I have the education download of 3ds max.
If I port my model to Unity and try to sell it on the Unity Store I would have to buy the license right? Is there anyway around that or do I just have to drop $3k?
I will finally have some time this month to sit down and punch out some new models. I am a kind of family man going to school for sim and game dev. I want to specialize in modeling and get into the biz so I can get out of my current career as a aircraft mechanic. I'm like Po from Kungfu Panda. I never had the mechanic dream. I love games and art.
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Legally this is really gray, the only place I could see this actually being an issue is if you months of work with the student version of 3ds max, and then buy a 90-day licence just so you can make commercial profit with it, trying to beat the system.
Though you are not suppose to sell any content made with a student version, I don't know if their license agreement has any rules around that with upgrades. But there's nothing from stopping you from importing it to a commercial version and remaking it.
As someone that has used both GIMP and Blender extensively, I must say that Blender is functionally much closer to its commercial competitors than GIMP is to Photoshop. So don't let your experience with GIMP scare you away from giving Blender a shot.
So I gave blender a try for about a month or so now and I must say that it is one awesomely powerful tool. The more I learn the more I like it. I have noticed in the hangout that there are a lot of people using z brush which intrigues me. However, $800 seems a little pricy to me does it ever go on sale?
Personally I think ZBrush is probably the best value for the money of any 3D app I've ever owned and as mentioned, unlike Autodesk products if it ever ceases to be useful to you then you can sell it.
To be fair, Autodesk is charging about $600/yr for Subscriptions, so it's just 3G for the initial price. Still, blender's price is certainly attractive.