Yea, I've been customizing from there, but I think the terminology is throwing me a wee bit. [edit] found it. It is bound to "4" and "5" in Maya by default Now ... how do I set my viewports to: "f" = front "l" = left "r" = right "t" = top "b" = bottom "p" = perspective ?
Hi everyone. I have installed SD on my secondary HDD, but for big substances it is caching GBs in my AppData/Local on the main SSD and killing all the freespace. How can I change cache folder for the secondary drive? In settings I see only Default project and User project paths, but I can't change it. Thank you.
Hi all, I'm sculpting my mesh in zbrush. but the mesh just turned brighter after I used projection master...I used a default red wax material on it. and it showed up brighter than it should be. I didn't fill any color or texture to the mesh. I tried to reload and restart zbrush, and it still appears like this... is there…
Hey, I'm new here - so I hope you all aren't too critical (constructive, not destructive!). Everything done with 3ds Max + Photoshop. Feel free to ask for wireframes/texture samples. I should note I'm not much of a render specialist - everything is rendered with default scanline render with 1-3 lights. (inspired by an…
I downloaded a script called Tools-GrabViewport, can't remember who by. basically it's the default viewport grabber but let's to save the images at a resolution you wish. Well I have enabled realtime shadows and AO in the viewport, but for some reason this screws the script up and makes it all pixelated, any way around…
Hey guys I am trying bake out my Ambient Occlusion for my pants with XNormal. This is the result I get with default settings. So I try the Ray distance calculator and change the max frontal ray distance and max rear ray distance. And here is what I get What can I do to make this more accurate?
So I've been searching the internet and i cant seem to figure out how to reset max 2010 to factory preferences. I know about the reset button in the main menu but I'm looking to reset everything all setting to default in max 2010. Any idea about how i can do this would be great! Thanks.
Hi everyone, I'm struggling with this seemingly simple normals bake. Along the seam I end up getting this weird normals difference. I'm have trouble finding a fix. Here are a few images to illustrate my issue. Normal Bake result from Substance Painter. Using default settings Low Poly High Poly
Hi, my input maps & model are, to my knowledge, correct. But edges are not detected correctly: Sharp cavity mask: Sharp edges mask: I am using xnormal, normal map exported with default settings. Here are my input files: https://www.dropbox.com/s/gwb9iu5d4y7jxsp/DDO.zip?dl=0 Does anyone else have encountered this issue?
Hello, I've been working with UE4 over the past years and now I'm a bit lost trying to convert a scene to Unity. How do I set materials to a mesh that has no material in the inspector and is shown as white by default in the assets list? I can't find Unity's way of doing this other than draging and droping materials to a…