Hey, I'm new here - so I hope you all aren't too critical (constructive, not destructive!).
Everything done with 3ds Max + Photoshop. Feel free to ask for wireframes/texture samples. I should note I'm not much of a render specialist - everything is rendered with default scanline render with 1-3 lights.
Some pretty cool stylized assets. I really like the flying boat.
Couple logical problems:
1.) The boat looks like she's goin' down! The balloon is much too small for that thing.
2.) The windmill makes no sense. Perhaps think about changing it to a watermill if it's that incased within the structures, or raise it up so it can catch some wind!
Some cool stuff though. I really like how the wall piece looks like it has no seams.
SasoChicken Yes, they are for an independent game project called Jeklynn Heights check out http://www.vexstudios.com/ for more information.
Achillesian All low poly, highest up there is around 25k triangles, the rest being anywhere from 0-8k triangles (large structures).
Luke Yup. J
Cycloverid Ugh, yeah I know theres problems with the balloons, I spent most of the time trying to get the physics right on it. Hopefully the acceleration from the back end will hide the fact its not weight balanced. As for the windmill, youre right it doesnt make sense. J. However, I had this neat idea that in real-time the light rays and shadows being casted from a rotating windmill with a lightsource from behind (interior light source) will prove to have a cool effect.
Replies
With just a little work on the rendering, you would have a top-notch presentation and a kickass portfolio.
Feel free to share some more stuff!
Couple logical problems:
1.) The boat looks like she's goin' down! The balloon is much too small for that thing.
2.) The windmill makes no sense. Perhaps think about changing it to a watermill if it's that incased within the structures, or raise it up so it can catch some wind!
Some cool stuff though. I really like how the wall piece looks like it has no seams.
Achillesian All low poly, highest up there is around 25k triangles, the rest being anywhere from 0-8k triangles (large structures).
Luke Yup. J
Cycloverid Ugh, yeah I know theres problems with the balloons, I spent most of the time trying to get the physics right on it. Hopefully the acceleration from the back end will hide the fact its not weight balanced. As for the windmill, youre right it doesnt make sense. J. However, I had this neat idea that in real-time the light rays and shadows being casted from a rotating windmill with a lightsource from behind (interior light source) will prove to have a cool effect.
Small update of the wall set.