Hello, I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse. When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry.…
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
The only way to find the best practice for modeling in the style and spec of a given game is to have access to some of the assets of that game. So, since there's no way you'll find access to Killzone files, I'd suggest scouting around the internet for communities who managed to extract BlackOps2, Ghosts, BF3 or BF4 files…
Hello You, We are looking for a 3D character artist that is at least of Intermediate skill to construct a Main Character 3D character model from our concepts, to be rigged and unwrapped for UDK4. A model which will have specifications of what we need for the game. NO textures required or animations required. There are two…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition...This tutorial is recommended for a…
To start off my highpoly models, I've been modeling the most boring parts/harder parts first, then moving on to the more fun/less complicated parts. My theory for staying motivated is to get the tedious stuff out of the way, so all that's left is the easy, fun stuff. (Not to say that the easy stuff is always more fun, but…
I am part of a development team on the art side, and specifically environments. I have various building kits that can be mixed and matched. However rectangular models such as this window have nasty seams. Now the trade off is that the bricks have the appropriate texel density. Previously this was not the case BUT in that…
Hi @ironbelly, Thanks for your questions! We'll need the model in addition to the turning animation. You're correct, we are aiming to model all 4 sides. The front and back of the display are identical, and I've attached a photo of the side view below. To clarify a little further, we don't need to have the hooks on the…
http://mods.moddb.com/3796/ Gargoyle Quake is a Darkplaces Q1 based mod (stand alone game maybe, but then i'll have to think of a new name) where every player is, of course: a gargoyle. Gargoyles are deadly menacing flying creatures here, not water spouts and statues. Currently the project is going under a revival with new…
Not all of us can be as artistically inclined as some on this site. It would be nice if I could take a cube, apply a multi-resolution modifier in Blender, and crank out a masterpiece. But I just can't...and I know there's quite a few others out there that suffer the same disfunction :) I've created a walk-through of the…