Recently I got the chance to work on a vehicle to show off some of the cool stuff were doing at Marmoset, naturally I went with a FLCL inspired Vespa SS 180. If you caught us at the GDC Polycount meetup, this is the model from the Skyshop and Toolbag 2 demos that we were showing off. Fancy Modo renders of the highpoly:…
Hey Guys! As a self-taught 3D artist, I got several question that I would like to ask personally to a professional 3D modeller. My questions are divided in 2 parts: The job in itself, and the second part are some technical questions about how the person would approach the modeling of a certain object. If the person can use…
The Game: * 3 years into development - About 1.5 years to market * Custom engine, written from the ground up * 5 primary developers, dedicated and easy-going * Centered around never before implemented feature * Real Time Strategy * Currently playable * Suite of engine oriented development tools - level editor, AI script,…
Here is latest update of my character.I have gone for an unsual approach,i hope to have 2 versions when complete,one will be normal girl with water hose gun etc,the other will be an undead version with the hose gun emitting fire instead of water,she will be all burnt and charred. 2nd time using zbrush. Created lopoly in…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Ight, so I've been modeling for 7 years, starting from when I was 10. Its been my dream to model a fully figured anime character in 3DS Max, whom I shall name "Shiro Itami" (an original character whom I made up and drew) Its been a few months since I tried to achieve my goal, however the faces always come out as if they…
Yes, thanks for asking, I have been working on the Cloth and armor parts. Here you can see the FBX, I'm still making a few tests on textures, but here are a few screenshots of my result so far. Mostly trying to explore what kind of patterns would fit the shapes of the cloths. model I will update textures again in a few…
Regarding your wood grain, I've marked arrows on which direction your wood grains should run. For the stair rails, I would straighten those out and UV map them to match up with the texture. For beveling, I would have made these bevels much larger. Regarding number 5, you definitely need to decide on a workflow. If you're…
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
howdy guys http://www.hedgeart.com/hurrican_modelcrit1.jpg been working on this Hurricain Mk1 on and off as of late in my latest attempt to model a quite detailed but realistic aircraft that could potentialy be put into a current modern game engine. my main engine of reference was Oleg maddox suberb Il2 Sturmovik game…