Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I mocked up a quick test scene for a wine barrel shader and I am seeing extreme... lighting, gamma? and environment map issues. The shader is fairly simple. I have two channels. One for the wood and one for the metal that are lerped together. Metalness is set correctly (and very basically) with complete black on the wood…
Some crits if you want em: The beginning splash with your name and contact info can be shorter. Go ahead and make that email address a big larger too. The first shot with the spinning kick, it looks like the blue guy is a little too slow in his aerial spin. It should be more snappy, maybe put more emphasis on his…
Hey guys, I'm having some problems with my lighting on a small scene I'm working on. For some reason after baking this scene goes really red (even though the 'Indirect lighting saturation' is .1), and parts of the mesh have highlights when it should be in shade I have been trying to tweak setting and to solve this thing…
I am a lighting and compositing artist and I am here offer my services on freelance or contract work. I have experince in lighting environments, characters, moody and atmospheres. Also I have experience in compositing as well so I can offer my services if you need any color grading, cg integrating, fine tuning etc. etc.…
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
Hello everyone, I'm deciding to try my hands on some character Lighting and techniques and I need a little help from you as I don't know much about the character art pipeline. I am planning to use this knowledge for lighting the characters in Virtual movie, I'm part of. The movie is being made completely inside the Unreal…
Hi, What is the correct or best settings for an Alembic Object ? I did this little animation of a "Curly Cube" but the light and shadows are really weird. How to fix this ? Need to export as FBX ? Some faces don't be affected by the light, what's wrong ? Need help please. Some captures
Hi everyone, i'm working on a scene with big dusty windows, with dithered opacity. The problem is that the baked lights passing through the windows are sharp and not smooth as the opacity map. Are dithered opacity maps not good for light baking, or am I doing something wrong ? Thank you