I'm having some problems with my lighting on a small scene I'm working on.
For some reason after baking this scene goes really red (even though the 'Indirect lighting saturation' is .1), and parts of the mesh have highlights when it should be in shade
I have been trying to tweak setting and to solve this thing but nothing is working and im hoping someone here will be able to point out the inevitable obvious fault that I have failed to spot.
Cheers for any help guys, it will be really appreciated!
Here are some screenshots with my settings and the issues I'm having,
Why don't you use cgs instead of a whole imported mesh for a building like that? Yeah, it's more expensive, but texture wise it is much easier than unwrapping.
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