Hi, I just joined the forums. Here is a character I have been working on. So far I am pleased with the result. All of the shaders are temporary until I get into texturing. Any comments and crits would be welcome. I am trying to get better here. Thanks, Matt
Okay guys need some major help here. I been modeling this character and the head been giving me trouble. I notice that topology here is all whacked up. It doesn't follow the facial structure of a human. Any tips on how i can fix this? with edges without edges
Hey I'm a character artist living in Poland who is looking interesting and challenging jobs. Provides constant contact, punctuality and quality of work. Portfolio: https://www.artstation.com/artist/polako Send me pm if you interested
Anyone want to critique it? From rendering to lineart to background story, etc? He is a scifi type of character who plays what is his universes version of football. Can read more into the description on my deviantart page.
Hey guys, I'm an aspiring character artist, mainly in sculpting. I came here because I would really appreciate some feedback on my work. Let me know what you think, Thanks!
I'm a bit new to this forum, so I hope no one minds helping me out. This is a character I finished and was hoping to use on a demo reel. I would like to know what you all think.
Hello, Here is a character that I am working on for my final project at school. I was really hoping to get some critiques on the anatomy before I proceed with the armor modeling. Any help would be appreciated! And the sculpt :)
Hi, I'm starting a new character, here is the high poly with a bit of polypaint and a quick test render on toolbag. Things to do : more prominent ears, better folds and detailing on the pant, polishing and asymmetry of the folds on the jacket
Hi everyone Ive started trying to sculpt some detail using Zbrush 4r6 and at the moment Im really struggling. My main problems are getting the likeness in the face and exaggerating the muscle forms without carving a bunch of random lines with the dam standard brush. Mesh details at the moment are: 3 sub divisions with at…