Hi guys & gals. My current personal project is a stylized enviro piece as seen in the concept here. Concept Art Credit: danimation2001 on DeviantArt http://danimation2001.deviantart.com/art/Trade-house-268587888 I found the style and design adorable, though as you can see there are a lot of critical design flaws that look…
WORKFLOW BREAKDOWN (post#25) Zbrush armor sculpting LATEST UPDATE Hi there Polycounters! I recently began working on a new character for my portfolio. I chose a concept made by Bang Seung-ho (his CGHub gallery : http://victorbang.cghub.com/images/). The main reasons I chose this concept are : - I'm slowly getting…
So I after a long time have finally decided to start posting my work on here. Here is some recent stuff I have done. This is a concept by BARONtieri he is one of my inspirations I guess you could say. So for school I decided to try and build one of his concepts in a 2 week period. Concept High Poly Lowpoly Wires Final…
So I was given a assignment at school to model a spaceship. The only requirements was that the ship was no more than 2500 tris. I decided to work off some concept art that I found of the internet. Here is the image: !!All credit for the concept goes to Steve ChinHsuan Wang!! I started to break the model in more simple…
usually I sculpt heads (almost every sculptural object) in orthographic view in ZBrush. but most of times, the final in-game character will not look like original concept, even if highpoly model was exactly same as concept. I think that is because of difference between orthographic and perspective view. am I right? head…
Hello, I'm in desperate need of critique from you guys. I've been on this for the past couple of days. It will be a portfolio piece. I still feel like I have loads to do, as well as the fact that I lack creativity when modeling something with limited concept angles. Andrzej Slowinsk was kind enough to let me use one of his…
Hello, For the next 6 weeks I will be making a next gen game character, including the mesh (12 500 - 15 000 tris), Textures (2048x2048 beauty - 512x512 optimised), rig and animations. My schedule is as follows: Week 1: Concepting. Week 2-3 (at the latest): Modelling Week 4: Texturing Week 5: Rig and animation Week 6: grace…
I've been having some trouble with coming up with new concept ideas. Whenever I think of something, it would usually end up looking too similar to the mainstream image of said concept (example: I try to draw robot, it ends up looking like a Gundam mecha). One of the exercises that I do to help stimulate my creativity is by…
Up to this point, I've stuck to creating weapons, almost exclusively. I like to make mods for Skyrim as motivator to see a 3D creation all the way through to the end. I've never been able to find a purpose in making 3D art purely for the sake of it existing. And I don't need a portfolio because this is just a hobby and not…
It's been a while since I tackled an environment and I could do with having something new for my portfolio. This concept, by Mike Franchina, caught my eye today and I've been toying with the idea of attempting something vaguely WW1ish for a while. Tonight after work, I only got round to starting a blockout, and messing…