So I after a long time have finally decided to start posting my work on here. Here is some recent stuff I have done. This is a concept by BARONtieri he is one of my inspirations I guess you could say. So for school I decided to try and build one of his concepts in a 2 week period.
Concept
High Poly
Lowpoly Wires
Final
Final fix. I made the diffuse less dirty to match the concept
These were all for one of my five classes. I had a lot of fun and learned a lot but need to learn more. Crits are more than welcome.
Rat! Also done is Zbrush using Zspheres (bleh) then put onto a lowpoly, and put into unreal.
Fun Zbrush project. I need to make a low and texture it. I really liked this project. "Evil octopus needs to learn how to stay in his box.."
Cool concept, Exodyssey has a bunch of neat stuff in it.
The edge flow on your low poly could be reworked a little bit. It looks like you have a lot of unnessecary edge loops in the robots legs.
Try to play around with the materials some more too, it looks like you've got the same specular going across the whole thing. Adding a reflection map could help it out a lot.
I would tone down the heavy overlaying of concrete dirt and scratch textures as well.
I hope this helps and great work so far, keep pushing it!
Replies
The edge flow on your low poly could be reworked a little bit. It looks like you have a lot of unnessecary edge loops in the robots legs.
Try to play around with the materials some more too, it looks like you've got the same specular going across the whole thing. Adding a reflection map could help it out a lot.
I would tone down the heavy overlaying of concrete dirt and scratch textures as well.
I hope this helps and great work so far, keep pushing it!