Greetings! My name is Erlend and I'm from the jMonkeyEngine project: Home | jMonkeyEngine YouTube - jMonkeyEngine's Channel The pro-bono job we're offering is very straight forward: You make us one great 3D scene, optimized for game purposes, but as good looking as it gets, We promote it down to the last polygon. Our…
Hello. I'm an independent filmmaker looking to hire more 3D artists to build and improve upon the sets of my animated series. The series has a cartoon/stylized look, and the majority of the sets are outdoor areas such as grassy forests, snowy mountains, rocky terrain, etc. Here is an example of what the typical…
Greetings, my fellows ! I'm currently trying to redo the StevO tutorial about making foliage ( http://www.polycount.com/forum/showthread.php?t=126456 ) to train myself. Unfortunatly, I'm stuck at the part where we need to paint the leaves on the branch. In fact, I can't find any equivalent tool of the "Paint Object Tool"…
I usually do renders in ZBrush at high subdiv (with quick 3D Edit on). I'm now making a model where I have no fine detail so it would be nice to render it at low subdiv with BPR smoothing. However when I turn Quick 3D Edit off the preview looks fine and smooth but my renders become very flat (they almost look as if I was…
Hello, My name is Kymo Thys a freelance 3D artist from Belgium. I'm looking for part/full-time freelance opportunities. Summary: 3 years+ experience I'm experienced in making realistic hard surface assets/environments for games and VR.Besides that I also have made multiple archviz projects in UE4. Skills: -High poly/Low…
Hello guys,i have been trying to match the grid in max uvw to the grid i have setted up in photoshop. As the 3D max grid goes from 0 to 1 and i had it setted up to 32 in photoshop i thought about using this equation for finding the right value: 1024 32 1 x So x is 0.03125, and here comes the problem. In max grid settings i…
Hello everyone, I am new to 3ds max - switching over from maya - I was wondering if anybody knew how to - in 3ds max 2012 nitrous viewport keep the cool cast shadows while also avoiding that texture blurring whenever you zoom out because parts of my building's textures are blurry around corners but the main part is in…
The 3D Conceptual Scene Artist will be tasked to create
eye-catching action scenes and render them as high-resolution,
still images, at Ultra-High (Epic) visual quality They will be for promotional use by a small indie game. The models are provided. The 3D Conceptual Scene Artist will
only need to make/provide explosions…
Hello Polycounters! This is team DuOwls writing. We've been lurking the forums for quite some time and finally decided to create a thread for our own project. We are two students, focussing on 3D art and animation, and we're currently working on a small short film for university. We'd love to get some feedback and critique…
We are in the late stage of developing Second Hand: Frankie's Revenge (Steam Page) and we have a backlog of 3D assets that need to be created. I'm looking for a 3D artist to model and texture these pieces following our existing art style and the concepts that will be provided. See renders of some existing items at the end.…