Hello everyone,
I am new to 3ds max - switching over from maya - I was wondering if anybody knew how to - in 3ds max 2012 nitrous viewport keep the cool cast shadows while also avoiding that texture blurring whenever you zoom out because parts of my building's textures are blurry around corners but the main part is in focus...and the textures can be seen clearly when you zoom up to them...
I was able to do this with D3d but I didn't have the cool cast shadows
If anyone has an idea or can help I would greatly appreciate it
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
thank you for your time
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)