Hi I have another small problem with an ID not importing , on the BMP map there is the solid red color of the ID but when DDO imports it and creates the ID masks that ID gets a blank space .. I am wondering why? How to fix? also I tried to give it a standard material from the fbx swatch file but same result , a blank space…
Hey, I'm new to Ddo, I'm used to Mudbox where I just paint over to hide the seam of the UV cut. But in Ddo I don't understand how to do that since it works differently. I read on this forum that there was a Seam Terminator to blur it out or something but I can't find it. thanks
For the Mari knowledgeable Where can one add a New Shader Module when working in Mari 2.5. Im doing a tutorial from the 1.6 era and im asked to add a "New Shader Module" namely a "Masked Diffuse Blend" where can i found this in Mari 2.5 ? I googled the subject but there ain't too much info around. Anyone knows, thanks ?
Hi, I want to sculpt some stitches in NDO. Once I have sculpted them, I want to then paint them in DDO. Is there a way to get a mask of the stitches I sculpted in NDO so I can easily paint them in DDO? I am a newbie. Please forgive me if the question is rudimentary :)
That makes a lot of sense, I didn't think about that. I'll do some research and edit the cracks later for sure. I did add the crack on the eyeball on purpose, but might change the placement of it a bit later depending on how it looks when I add the other elements in the scene.
Hello, I need to render an high poly hard surface object meant for 3D concept design. I'd like to add some decals on the surface so my question is: is it possible to add a 2D image like you would do in keyshot without having uvs? I don't mind paying for a plugin if it's available somewhere but I already checked the…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
OK, so another newbie question, apologies if this is just plain stupid, however I want to add layer to a single map (an Emissive map). Is the correct workflow to add the layer and then turn it off in all other layers (click box on left and then shift-click it?). I have made a right mess of the masks attempting to do this.…