It only detects edges from the input maps you define. If your normal map and curvature map have edge information, it will find them. You can even define edges via height/AO as well, in addition to the OSNM.
No, it doesn't - however, in SUITE 2.0 we're introducing the 3DO Baker which will allow you to grab information straight from the mesh! Stay tuned for more info!
I don't mean to hijack this post but how do you use ddo to it's best without a normal map? I have a high poly object that I don't want to make a low poly object for but I want to create textures with ddo and it sounds like I really won't get what I want from it. Is there a work around currently or should I just make a low poly object to get a normal map for my object to use with ddo?
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