Hello! Thank you all for your time on anyone who reads my query. I am an artist, and have been tasked with creating some animated game play footage of a simple dodging mobile game, and am rather stuck on how I should go about doing it. I have experience in 3Ds max, photoshop and Unreal. I am not a programmer, and have no…
Hey, so the main point of this thread is just getting some feedback and thoughts about a tool to help with a student game I'm involved in. So, briefly, we're working on a dungeon-crawler (ish) using Ogre. The environment will be created using a tile-set modelled inside of 3ds Max. Now instead of putting all this together…
Hello, I have this lowpoly model . I use blender to create it and snow material have sub-surf scatter and it gives a smoother look. If there is a way to create similar material in unity Please let me know. Or can I achieve this with any other method? I tried unity URP sharers but there is no sub-surf option or translucent…
Im having a bit of a problem...When I "create a movie" within Matinee the avi that's create only shows the sky/clouds...my static meshes aren't being captured as well.... here's my matinee set-up thanks all
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
I'm investigating alternative ways of creating terrain (other than a heightmap) and I was wondering if any tools exist in current 3d programs that would let an artist create a varied terrain. Not just rolling hills, but also sharp cutoffs and overhangs. Would something like this be possible with for example the NURBS tools?
I am loading up the latest version of Quixel and creating a new project to texture my asset however, When I create the project for a UE4 project it loads up all the maps and the mesh in 3DO but doesn't shot my tabs (Albedo) etc... so I am unable to texture
Hi Synaesthesia, I can participate in a Google Hangouts next week sometime around the 12th-16th during my spring break for sure if I can still take you up on the offer. I don't know how much time it would take but if you would be able to show me how to quickly normal detail something like this and then add textures to it…
Hello Poly people, I am struggling to create what I think would be a simple Maya shader. I would greatly appreciate if you could give me some pointers or better still create the shader so I could see how you did it :shifty: Imagine a surface with red Mia_car_paint_phen_x on it (with the flakes). Then on top of it is a…
This a little difficult subject to me... I would like to understand how to create exporter of 3D data. To export material infos of this kind of information is really easy... but 3D data... I do not speak about the programming language but what kind of data I need to export 3D information. Final output will be an ASCII…