I'm investigating alternative ways of creating terrain (other than a heightmap) and I was wondering if any tools exist in current 3d programs that would let an artist create a varied terrain. Not just rolling hills, but also sharp cutoffs and overhangs. Would something like this be possible with for example the NURBS tools?
Replies
I'm sure Zbrush would work very well for this too.
I'm not familiar with Maya, but the phrase 'sculpt' make me think this will also result in a polysoup? Although heightmap makes me think you're basically just editing the heightmap? That wouldn't be what I'm looking for either then, because it doesn't allow for overhangs and sharp discontinueties.