Hey Whats going on folks, this is my first post/ critique for work that Im doing. Here Im Making a soldier, and Im going for a machine gunner or support unit for a game. So what I have done so far is block out most of the clothing, and detailed my characters face. Moving Forward Im probably going to need some knowledge on…
So, ummm... hi guise! This is my first thread on polycount forum, although I've been lurking for quite some time now. I am currently working on german Mauser kar98k rifle, as a part of myself getting used to new Blender interface. I recently have started texturing rifle, although I feel like I fail at it, so any tips are…
Hey. Creating a self-portrait. Roughed it out over the past few days. Been trying to work a lot on my geometry flow. I want a lip sync friendly and expressive realistic model. Spent an extensive amount of time on the ears today trying to get them just right. This is what I got so far: C&C appreciated thanks in advance! If…
Well here is my first attempt at making a model from scratch. I have made this in Milkshape 3D vert by vert, face by face. Still a work in progress. I opened a 3D package for the first time about two months ago and have had no lessons, I figured all this out on my own so tips and constructive criticisim is welcome I am…
Hello, it's my first post here, nice to meet you all Fighting procrastination with a small project. Inspired by assets from Dishonored: Death of the Outsider by Yannick Gombart - Plagued Spirit
Hello, I'm working on a cargo hangar environment in UE5 I hope to continue posting WIP updates as I work on this project. At the moment I'm between a block-out stage and a first pass. Almost every object I have planned for the scene is in here along with the first pass on textures and lighting. Some objects are still in a…
Hey guys! I started a thread for this character a while ago but got frustrated with it and I lost the thread. It sucked anyhow. I'm setting a pretty do-able goal for myself this time around. I want to finish this character before I leave for Halifax on feb 14th. With that in mind I really want to get some good crits,…
Hello guys, i'm working on that personal project, trying to improve the hardsurface techniques. I`m really open to critiques and ideas, that will be awesome :D ( For the weapons too ) Also tips about retopology, because i`m suffering with how much subtools can one Hard surface character have hehehe Its my first try of hard…
Ok so I tend to do more hard surface / environment type stuff so I'm working on a few organic things to mix it up and get better at it. So here's the start of a head for a character. It's a dude in a beanie. I was playing Tony Hawk Project 8 on my 360 so I picked this guy. So here it is. Feel free to rip it apart. Anything…
Hey Polycount, my name is Santiago Roldan and I'm aspiring to become a character artist. I'm on my 3rd year at university but my knowledge of 3D is 95% self taught. This is my first proper character, which is based on the concept Resonance by Fred_Augris. Still very much W.I.P: Any critique is greatly welcome as I'm…