Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Hello guys, here's a fast 1 day sculpt of this hired thug looking character. I plan to still keep working on some facial features and the hair (trying to figgure a way to properly bake it after the sculpt is done) What do you guys think ? any critiques and comments are highly welcomed
What's the best way to sculpt welding marks? In the past I've just done the clay brush with a very small size/ falloff and just sculpted spirals along the welded wedges. Usually that suits me just find because the welded part is tiny in comparison to the overall model. Now I'm working on something where the welding is…
I am sculpting my first head to get my head off environment art. At first i tried making a likness sculpt of Tom Hardy, but i fell of the train about mid way through. Would like some thoughts on the progress and what you think could be better. I am yet to add microsurface details on the model as i'm on the look out for…
Heya! This is 2 concept illustrations I made with my sculpt from Zbrush, would really appreciate some critique and pointers, to push it further or make it more interesting! This is like my 2nd ever serious sculpt so some beginner tricks and tips are very much welcomed!
Hi Everyone, Just working my way through learning how to sculpt characters, I've done this base male sculpt and thought it'd be a good idea to put it up here and get some feedback. Haven't done the hands yet (obviously), figured I'd get into them next.
Hi guys, i've just started to work on my character sculpting portfolio and am new to POLYCOUNT. I would need a little help in detecting my flaws in the first sculpt i'm doing. It will be a scene in were the "wolf" plays a big part. Any and all critique will be greatly appreciated Thanks :)
Hi all, I started working on a character sculpt based on Icky H's illustration https://www.artstation.com/artwork/Wd2EE: My goals for this project are:- capture the emotion and pose of the original illustration- really clean sculpt, especially the form lines and contours- practice inorganic accessories- hair and fur…
Dunno if this has been asked/discussed around here but I've been wondering if it's normal (even plausible) to be good at one while sucking major time at the other. For me personally I find sculpting to come much more naturally than drawing. When sculpting I can lay down the key landmarks and define the overall shape within…
So I am currently working on a few sculpts for work that I unfortunately am not allowed to share specifically. Essentially the problem I'm having is that a couple of these characters, of which all of them are radically radically "cartoony" (they're essentially just small game sprites used for reference), are furry or have…