Hi guys, i've just started to work on my character sculpting portfolio and am new to POLYCOUNT. I would need a little help in detecting my flaws in the first sculpt i'm doing. It will be a scene in were the "wolf" plays a big part. Any and all critique will be greatly appreciated Thanks
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http://www.testedich.de/quiz29/picture/pic_1312149663_6.jpg
A good example werwolf with strong legs more balanced from the muscle mass and the claws-food junction is not to strong.
Another thing is the maul which is to bulky for a wolf and a bumpy head from the scultping.
It's getting there! You still need some work on the pose, since it looks quite awkward right now. The arms are really out there, and don't make much sense. It doesn't feel very feral at the moment. Maybe have it lean on one hand, and readying his other arm to lunge at its victim.
The pose also feels boring and static to me. If you look at the image Cibo posted, you can see a better pose, with a lot more character. It's turning its body, like it heard prey somewhere nearby.
Having the mouth open doesn't look very intimidating either. A snarl seems to be more effective at intimidation to me. Although, I do understand that it's really difficult to fix at this point.
Keep it up, you're getting better at making a really dynamic sculpt!
Thanks again
Thanks
I'll try to make that more obvious.
A super minor nitpick that I have, is the way she holds the basket. It's held very mathematically, perfectly parallel to the ground. Also, from the position of her wrist, you can also tell that the basket is weightless. Again, as I said, minor Keep it up!