I used Animation Master in the beginning. I got my first job in 3d using that software to vizualize info islands/columns for exhibitions and shop interiors. The site is still there and there are tutorial rescources for things like figure modelling. I think its very much horses for courses though. Someone here did a…
I corrected the pants and some of the other assets like the jacket and belt. I'd love to put more time into them, but I'm under a class deadline. I'm now going to unwrap and export the character after one quick touch-up (easing the surface detail on some of the clothes). I plan to start texturing the model with a blend of…
If its linux distro isn't too modified, like if they still keep X (which I kinda hope they dont since X IMO is very limiting for GUI front end developers). They should be able to run blender out of the box. There is also wine, wine is not a emulator, which does allow some 3d programs to run. Like certain versions of 3dmax…
I think you are looking for an automatic LOD generator. Multi-res in 3dmax , Decimate in Blender, Maya has something too. As well as a few game engines themselves. But Imo neither of them work perfectly right to have a perfect polyflow and no shading artifacts. Thus manual retopology tools are so common. Those tools works…
I am curious what advantages it gives over old 3dmax plugin? I have had that plugin for years but beyond some playground and better understanding of real time shaders I wasn't able to get any practical usage of it. Tried to urge company management to use it in pipeline somehow but have not succeed. It worked pretty…
i would say it does not matter. use the app you're better in. mudbox is easy to pick up. zbrush is hard to learn, but has more featuers. for the normal user i would suggest to use mudbox. enough features for normal usage there and easier to learn. but for terrain sculpting it does not matter. just block out your terrain in…
tried to bake textures in 3dMax and found some tricks really useful for architectural rendering that I do. I'm satisfied with details, they look quite sharp. But... I'm so stupid - had an idea to make trail on another mesh but something stopped me at this moment. The back is so ugly :( Well I'm going to work with another…
I was watching this video showing a character modeling timelapse in blender. [ame=" http://www.youtube.com/watch?v=O9UZYTwwQcc"]Blenderella: Timelapse - YouTube[/ame] Watch closely at 00:34. A circle curve/polyline is used to outline the eyes,then extruded in polygonal form directly,same thing with the lips. I have always…
So I have been working on a sculpt for the past couple of days and I have just realised that symmetry has been acting weird all this time. I'm quiet sure that the base mesh I used was not fully symmetric and that screwed up the whole sculpting process, because when I use any kind of brush the left side of the sculpt…
Hello Happy New Year!!! I got questions and if you can help me i'll be very grateful. A friend of mine trying to make a short movie and i want to help him for few scenes.. lets say when i've got ready level(scene)in UDK is it possible when the camera path is set to export it with 2048 or higher resoulition so we can use it…