Hi all i have begun a mod and im looking for mod staff long term or Short term it doesnt worry me but i need staff i have most models for the mod but they need the poly count reduced, animated, and texture redy for export into the mod the game we are moding is Warhammer 40000 Dawn of War with all the effects and soughts…
Hi ! This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there. -Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport -Polycount: 5190 tris for everything. -Done in…
Just a quick one, can't really search for this on google. If you are working towards a low poly game asset but aiming for a highly realistic diffuse only texture, could you use this workflow or is it overkill?: lets say the asset if a huge statue, 1. make high poly statue in zbrush 2. export high poly for low poly retopo…
Did you resize the image before exporting it? Is the texture pretiled or just a single tile? I've had problems like this before in pshop with repeating textures, it came from resizing and/or pretiling.
Hey I made a picture in Gimp to better illustrate my problem. I have a static mesh that is instanced to make a roof. The part of the texture on the lower side is black and the upper side is red. If I am close to the mesh, there is no problem. But if I zoom out, there are 3 black lines shining through the mesh. First the…
Hi,I've tried to login to Allegorithmic's forum, I've wrote letter to support and I've searched in net but my problem isn't solved yet so I write here.Well, my problem is that in Substance Painter I cannot export textures of materials which I made in Substance Designer but with the Substance Painter's base materials.…
We still lookin for a model skinner and a texture artist. Our first in game model is completed but needs to be skinned. We have a total of 8 models that will need to be skinned. If you are interested leave a post here or email me vorrik@planetdoom.com www.doom3jedi.com -Vorrik
Hey guys, i've heared these days that some people take textures, materials and masks from quixel programms and integrate them into substance painter. How can i do this? What are the steps to integrate it and can i add masks aswell? Best Regards
I am currently learning Substance Designer and decided to texture a mech asset I made a while ago. So far I'm super impressed with SD and wanted to share my progress. C&C welcomed along with any tips for Substance designer.
Welp, rather than pollute other people's threads, I'll post them in here. I'm trying to get down wood textures, just about like everyone else :D However, trying to get them to come out resembling planks is... challenging. First Try Several Tries Later xD -EDIT- Work from later in the thread... C&C greatly appreciated!