Just a quick one, can't really search for this on google.
If you are working towards a low poly game asset but aiming for a highly realistic diffuse only texture, could you use this workflow or is it overkill?:
lets say the asset if a huge statue,
1. make high poly statue in zbrush
2. export high poly for low poly retopo
3. UV lowpoly
4. Export AO data from high poly to low poly as a basis for high realistic diffuse.
Would that be common place or not?
Replies
Whatever workflow works for you. Some folks are perfectly fine using guides and hand painting.
I say give it a whirl and see if it feels good.