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Integrate Quixel/Megascan textures/materials into substance painter

mobpapst
polycounter lvl 4
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mobpapst polycounter lvl 4
Hey guys,

i've heared these days that some people take textures, materials and masks from quixel programms and integrate them into substance painter. How can i do this? What are the steps to integrate it and can i add masks aswell?

Best Regards
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