Hi !
This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there.
-Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport
-Polycount: 5190 tris for everything.
-Done in Maya and Photoshop CS4 3d painting function
Original Concept:
I wanted to thanks
slipgatescentral for his tutorial videos, they helped me a lot to figure out how to paint textures.
Comments and crits are welcome !
Replies
i think your leather could use a bit more surface-type definition. right now it's very flat, and i assume it's leather mainly because it's brown. i'd like to see the same amount of attention paid to it as the satin.
the shadows on the white stockings seem a bit harsh.
love the freckles
I, too, think your should now go in and try to define your material sabit more
Thanks again for the crits !
-So what do you guys suggest to improve the leather ? maybe painting some wrinkles between the sews I don't know.I did try to put some overlay texture but it was looking grainy, not that good and more "realistic" than intended...
-I was quite satisfied with the stockings, but the shadow could be lighten up a bit probably.
-About the hair, I was thinking it could be improved If I spent more times modelling some hair streaks by streaks instead of using alpha. But since it's under the helmet I've just finish them up.
Cheers,
But still, I really enjoy looking at this, and makes me want to do (ahaha) personnal art again!
Goodwork, hope to see more of your art in the future!
also this characters face kinda reminds me offfff jessi slaughter
but cool! ;P