Hey
I made a picture in Gimp to better illustrate my problem.
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I have a static mesh that is instanced to make a roof.
The part of the texture on the lower side is black and the upper side is red.
If I am close to the mesh, there is no problem.
But if I zoom out, there are 3 black lines shining through the mesh.
First the middle line, that's the border line where the instanced meshes are touching each other.
The other 2 lines are in the middle of the mesh and they show up later if I zoom out further.
I am doing a lot of instancing and never had a problem like that.
All other meshes wont behave like this.
Maybe, someone knows a way to fix this?
Thank you
Replies
And the mesh is not thin, its like 30cm in thickness.
But, that was leading me somehow to the right solution.
When I deactivated the mipmaps for the diffuse. It stopped.
Maybe I don't have enough culling between the UV islands.
I will try that now.
Thanks!
Anyway, the padding wasn't enough.
I fixed that, now its fine.
Sorry for the stupid question!