Greetings! I have a question in regards to connecting two pieces of geometry in Maya in order to weld vertices and connect them together. I have two "beams" of the same dimensions; I have combined the meshes and I am now trying to find a way to connect them without the use of boolean ops. I have included a picture below to…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
Hey, Not sure why it is happening but when using Maya 2016 UV Editor my 12GB of RAM gets maxed out within 15 minutes :neutral: It seems to only happen if the editor is open. Anyone getting the same thing? I've put my PC specs below in case it is any use. PC Specs: AMD Phenom 2 X4 955 - 3.20GHz 12GB RAM Geforce GTX 960 Win…
I wonder if some great soul can help me. I have been struggling for two days and still couldn't find a solution on the Internet. I made a torso with separated scalp meshes where to create Xgen hair for beard, peachfuzz hair, eyebrows, etc. The other day I had to make the torso's neck a bit thinner and now the scalp mesh is…
I don't have Maya around but for future reference - Last time I had to use it the depth peeling setting was unbearably slow on a production mesh (40k+ triangles in hair cards) and produced black pockmarks all over the geometry - is that expected behaviour? Also how do you get to use alpha test with hair cards in Maya…
Typing this in extreme desperation. I'm trying to rig and skin a character in Maya. However I'm running into problems that are causing me to lose hours of work. The problem is mainly while I'm painting weights. I'll run into sections where I realise I need to add an extra edge loop for better deformation, so I unbind the…
I've been on Modo for the last few years and am moving to a new roll next month where I'll be the only artist and moving back onto Maya (will be super sad to be leaving Modo :( ). I have used for a few years before jumping into Modo so I'm hoping the transition will not be too brutal. It looks like a fair amount has…
Okay this may sound so stupid coming from me.I know how to model and animate character stuff but whenever I want to animate a camera movement(trying out animating a scene with camera movements).I don't get the perspective view of the scene the way I would want it.I want to create a camera movement through a church door and…
Hey all, long time lurker here. Recently got myself a shiny new radeon Vega 64 8gb, using latest drivers and Im getting that old glitch that used to sometimes happen where your UV mapping tool would practically lock up and lag trying to do the most basic of things. And as you know UV mapping is a pain even when you know…
Hello folks! I am building a quick tool in Maya 2015 where you can import 3d models into your viewport. the method works by creating snapshots of your model and create an obj of it. And then load the model by clicking its icon. I have found a way to create snapshots of your model and save it into disk. Now the problem is…