Hello everyone, I m Alex, a Digital Marketing postgraduate student at Dublin City University. I m conducting a study as part of a practicum project. The study aims to capture a detailed picture of needs among professionals involved in rendering activities to improve on their experience with rendering solutions. If you are…
Hi all, first time posting here! I'm a third-year game art student at Media Design School (Bachelor's of Creative technologies) I'm aiming to get into environment art for games. This is an atmospheric brutalism project I'm working on in class for my end-of-course architecture assignment. Really need to spend a bit more…
Good day to all on Polycount: just want to extend my hand out to anyone wanting to learn game development and 3D modeling. I created a channel that was made to help my students learn what was missed durring class, i decided to extend this out to anyone who just wanted to leaen anything new. I have started with basic videos…
Hi Polycount, Long time lurker over here. I'm a student on my third semester, and I chose character modelling as a specialization. I've been dabbling with 3d poly modelling as a hobby for quite awhile, but it wasn't until I got into school that I decided to shift from design and completely focus on 3D. Right now I'm…
Hey guys The fact that it was on the front page and that I am a regular user of these great forums, I thought I'd make a formal thread about my bachelor short, The Saga of Biorn (Can't imbed I'm afraid) I made this alongside eight other students and we spent 9 months on it. I was the co-director, lead character TD and lead…
Hello, polycounters! This is my first time posting my work here. I'm currently a 3D art student in my final year. This current work is of a character from a friend's comic (Alise Gluskova). Work in progress, keeping it basic right now to get it right before details. I want to make a good female body base first, so I would…
Some prop sets for a student game project I've been working on for the past few months, called Spellbook Rush. Spellbook Rush is a co-op title made in Unreal where the players are witches trapped in a magical library. The spellbooks have gone crazy, and the players must navigate the changing library, beat back angry…
I am a student studying animation is South Africa. I am currently working on texturing my first 3d character. Been working in Maya and dabbling a bit with Mudbox and Zbrush. The character is a space miner. My initial concept art for the character: Here is a screen grab of the wireframe, it had to be all quads: Some things…
The following set of images are from a few weeks ago in class where we held a test called "Iron Student." We were given a folder full of concept images and we had to pick one. We then took our chosen concept or reference image and created a fully textured, game-ready prop. We had four hours to complete the prop. We…
Heya Polycount animators! For the past few weeks, I've been working on an animation for a student competition and I was really hoping to get some feedback for it. I'm done the first pass of half it, and I was wondering if I could get some feedback. A few things that I know that I need to address are the fingers and hair of…