Hey there guys, I’m new to Polycount and just looking for a
little guidance. I’m in my last semester of art school and I’m currently
putting together a character/prop modeling portfolio. One thing I wanted to get you guys opinion on was how you would
go about modeling the body here. I went in and used booleans and some…
Example: https://www.pixivision.net/en/a/4721 I'm looking for artists to fill the following positions SLOTS Open: 2 - 3D Character ModelerOpen: 4 - 3D Environment Modeler Open: 3 - Props/Interior Modeler Open: 3 - Anime-styled Concept Artists Open: 4 - 3D Lighting specialist BONUS CAPABILITIES 2D Frame by Frame Animator…
Hello all 3D modeller and concept artist with professional experience in 3D modelling, environment art, visual development/concept art and illustration. I do a few things so you get a lot of bang for your buck if you want one person wearing more than one hat!In previous projects I have handled the art and design right…
I've been working on this for a class this is our first time modeling in high poly Here's the reference (in this class we're not allowed to use our own concepts so i found a concept by Dan Scott off his art website): Here's the High poly all together Here's the exploded view And here's the low poly exploded view that I'll…
This is my first post at Polycount. I want to get some feedback on a model I am making for school. I am studying with AIE in Australia, and this is my first year. I am not too familiar with forums, so please excuse if put something wrong up or make any mistakes. I am learning! Thanks! Here is the low poly: And the high…
Hello Polycount community. I'm a new artist still trying to get the fundamentals down to modeling (mostly in 3ds max). So far I've gotten fairly decent at polygon modeling, and the only thing Ive done for textures so far is to throw some basic Diffuse maps on and thats that. Texturing is the one thing I've had trouble…
Thanks for the feedback Benton! I was trying to go for a more realistic look. The image you posted appears so far from the ref images I have collected. Although I do like the CoD image, it seems far from realistic, almost completely constructed of metal. It does look good, though. The Famas (in reality) is mostly plastic…
How does it not represent the geometry well Falkrum ? I modeled it with blueprints and should be fairly accurate using reference to model the rest. Can you show me where I went wrong would love the feedback. Thanks for the feedback AlexCatMasterSupreme I will try to change that indeed. @DarkStar I couldn't say exactly how…
Team name: FIFE developing team. Project name: FIFE - Flexible Isometric Fallout(-like) Engine. (We're currently thinking about switching to a new name or at least changing the meaning of the FIFE acronym to show that we've moved away from the Fallout roots & limitations of the engine.) Brief description: Just like the…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/low-poly-historic-ships-180657 Features: A set of 4 low poly historical ships with adjustable sails, including a prop set. This package contains the following: * 4 x Ships with blendshapes added to open/close sails * 2 x Barrels * 3 x…