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First High Poly Model With Low poly base

polycounter lvl 10
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Xelan101 polycounter lvl 10
I've been working on this for a class this is our first time modeling in high poly

Here's the reference (in this class we're not allowed to use our own concepts so i found a concept by Dan Scott off his art website):

WH_ChaosSword_M.jpg

Here's the High poly all together

ChaosHighPolyRender.jpg

Here's the exploded view


HighPolyOverLowPoly1.jpg

And here's the low poly exploded view that I'll be putting the high poly onto as a normal map... I plan to make the skulls and what not out of normal map projection because they're too close to the blade to warrant their own models. Also the fleshy bits and skull face on the blade will be created by normal map painting in photoshop....I know this needs a lot of work so meaningful feedback is very appreciated

LowPolyRender1.jpg

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