Hello, for a University project I am wondering whether someone can inform me of the following: If you were hired as a artist creating sprites, how much money would you expect to earn per hour? If you were outsourced to make a sprite how much would you expect to earn per sprite made? Thanks. MyOldDeadInn
Hello, I was wondering if other folks are experiencing the same issue. In the 3DO window, when you have a multi-grouped mesh loaded, there is a problem with 3DO picking a random group as it's default when you use display on "plane" or "cube" and displays the randomly selected group's textures. When you click the "refresh"…
Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
Complete: May 11, 2015 Original Post: Hey all! I'd like to learn new things and quicken the pace. I am modeling an Avex water bottle and a small/medium-ish sports bag. If I have time I'll try more but that's the core of it. Deadline: April 25, 2015 Tools: -3ds Max -Photoshop -Zbrush -Marmoset (for testing only) -Unity New…
So after a looooong time of work-related things only I finally started something of my own, today. The concept is based on the Mixamo contest but I'll have to see if I enter or not. Anyways - take that as the guidelines for the character. Having said that: I don't call myself a concept artist, by all means. So please don't…
Here is a sculpt that I started on last night. I decided to test myself and see how quickly I could sculpt a t-rex head. I ended up spending about 4.5 hours on it, but I'm pretty happy with how far I got in that short amount of time. http://www.zbrushcentral.com/attachment.php?attachmentid=303255 Credit goes to Deludedcon…
I have a single mesh, which has like a crack in the middle, and i want to split it in to two seperate objects. Ive tried remeshing with a intersection boolean but that just makes my model a big blob (and i want to preserve my details) how can i do this?
I am working between Maya LT 2018 and Zbrush 2018, however this is an issue I've come across time and again when I was working in Zbrush 4r8 as well. Simply, I export an fbx with standard settings from Maya, and when I import it into Zbrush, you get what you see in the picture. Seemingly random quads will be split and…