The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Hiya, My idea for my Throne Room is Algor Mortis which roughly translates as the coldness of death. I'm imagining a seat of power encased in an ice cavern. Mainly natural elements, maybe some carved rock etc Main reasons for choosing this are: Teach myself some new shader techniques, things like procedural snow shaders…
@pxgeek yeah that is same portal I went through. It is more likely a bug than intentional but for the big shots I just assume intent by default because they'll lie about anything and everything. i was only activating zbrush for a small task that i was able to do in maya so i don't care that much to deal with it at the…
Welcome! I’d recommend choosing something small and fairly simple to start with. Make a Topic in 3D Showcase & Critiques, and post screenshots of your progress. Post whether you receive feedback or not, the important thing is to keep going, be proactive and productive. We have a metric ton of resources here, if you just…
"Tale as old as time, Song as old as rhyme..." ...Wereporcupine... Yep. So that's where I'm at. I love folktales and the mysticalness of creatures like Bigfoot; The wonder and fear they provoke in people who believe. However, in stories like Beauty and the Beast, Harry and the Hendersons, Ludo from the Labyrinth, the Iron…
There's a TON of unique steps that each of us takes to finish a piece, but in the end, there's one universal and final step we all take - Screenshots. However you reach the end, your work can be pushed farther or made worse by how you decide to showcase it. Unfortunately, there's never really been a good resource on how to…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of January Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res model of…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of April Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res model…
Shouldn't and can't are different things Can you come up with a way to make this viable? yes you can - provided you plan it into the way you work from the very beginning. I've built several rigging systems where the the bind (exported) skeleton is 100% independent from the control rigs (the ones you animate) - in those…