Hi, i was wondering if there is a general rule/s for when to model the thickness of a material?. Im modelling a tent to sell online. Its intended use could be any platform really. mobile, PC etc. and I was wondering if I should model the thickness of the canvas (inside) or just use a single sided plane have a double sided…
Hey Polycount, I recently picked up sculpting with Mudbox and was looking into obtaining a tablet for said sculpting. My dilemma is that while reading about tablet issues, I notice that some tablet software lack full functionality when it comes to Mudbox, Zbrush, etc.. Functions such as pressure sensitive brush sizes not…
Hello all. I'm running Unreal 4.13. So I've made a "master" level sequencer to hold all of my shots together. I've made two shots and they both do their thing quite nicely. However, once I jump back to the "master" level, the one that contains all of my shots, nothing happens. In fact, the thumbnails won't even update.…
Tower Defence with RTS core https://www.youtube.com/watch?v=KtkhhAbPMbU Protocol Defense combines Tower Defence with elements of classic RTS in Sci-fi setting. Building and upgrading towers won’t be enough to complete a level in Protocol Defense, players really need to use their tactical and strategic thinking. If you…
We're 2 students that have decided to practice our skills trying to reproduce the Bronx (no offence intented toward anyone) or in any case an urban environment with elements from a poor area of a city. For now, to reduce rendering time, I work without a light system and only using standard lighting. I also have made the…
Hello, I will create a 2D animation in the following months for my diploma. I know a second has 24 frames. I intend to do a 10 min movie. 1.) Does this mean i should have (24*60 seconds)*10 = 14400 drawings ? Then if time promises I will make a digital version of it ? I know how to use flash and I am familiar with frames…
Hey Polycount, I'm fairly new to modeling and I could use some help with rendering my personal logo. I mocked up this logo idea for a class a while back, and wanted to bring it into 3d. My concept is pretty basic, a simple cube that has my initials [JL] in it. What I intend on doing is having strong rays of light shining…
Hello everyone! I'm done for today. I'm after few hours of sculpting male head (human head overall) first time and I feel like it is a time for review and fixing before jumping into details. I haven't been using any reference images or pictures. I sculpt using mouse.I know already that ears and eyes need much work still…
I am on a mod team, and at the moment we are in a crunch trying to get a presentation done that we can show of at GDC. Our process and experience (and lack of time) does not allow us the luxury of creating Hi-Poly models and comparing them to Low-Poly cages. I have done this in a few test renders, and understand how this…
(EDIT) - Intended to add WIP to the start of my thread title =/ sorry if I misled. I've been working on a male and female base mesh, this is my progress so far. Ideally these would be to use for zbrush sculpts later on (just starting to learn that now). I've not gone much into characters so I would appreciate any tips or…