Hey Polycount,
I'm fairly new to modeling and I could use some help with rendering my personal logo. I mocked up this logo idea for a class a while back, and wanted to bring it into 3d.
My concept is pretty basic, a simple cube that has my initials [JL] in it. What I intend on doing is having strong rays of light shining through the glass from inside the cube, but I've been having some issues.
Modeled and rendered in 3ds Max. I tried experimenting with the material editor a bit and got some pleasing results with the glass, but definitely needs some work
Here is my progress so far.
I'm mostly looking for rendering advice, but critiquing the logo is still appreciated.
Replies
Aside, it looks like a fine base, Id add the rest in photoshop and crank up the contrast, its too low, or crank up the main light a bit
Consider putting a gap or break in between your letters. The logo is working in 2d because I can see there is a distinct J and L but in 3d it looks like a black cube with a blue uneven corner.
That also looks like a perspective render, not an iso render. (Either make a camera and turn on orthographic, or leave orthographic off, set your camera FOV to something small, like maybe 10, then bring the camera out far enough to see the logo.)
Use grid snapping to line up your camera.
Have fun