Hey all, I keep coming accross that stretching issue when I apply a surface noise on a mesh in Zbrush. Now I know that most of the time this is caused by a lack of definition in the original mesh, not enough tesselation or a not-so-clean edge flow. Still, I've been checking and rechecking my meshes, which are very simple I…
Hi i'm new to the forum and i have some questions regarding the FX artist and environment artist jobs. I started doing 3D graphics some years ago as a hobby and i learned a bit of everything but now that i'm 20 i decided to specialize in a field to transform this hobby in a career. The field that i like the most is FX…
Hi, I'm HydraHeight, Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
Hello, I have created Zbrush model. (No poly paint used, used dynamesh) Resolution of that model is bit over 5 million polys. I Decimated the model and imported it in to Topogun 2 where i did retopo to that model. I am confused now how to proceed. Wanted to get very high details for this model as planed to do camera close…
I work under Maya 2009-64 bits. I am rendering some occlusion map and would like to improve my work-flow. __________________________________________________________________ My first problem is about connection between objects. I noted that : if I do not connect objects together, work with piece of puzzle for building my…
Hey all, I'm kicking off a new series of tutorial videos called the Modeling Minute that are intended to be a quick, low commitment way of sharing some modeling ideas and maybe even starting discussions about alternative modeling techniques. I'll keep this thread up to date as I create more videos. Thanks for watching and…
Hi, I'm a completely unknown content-creator for TF2 who is looking to try my hand at the Dota 2 market. UPDATE: Having found a 3D modeler to cooperate with, I am now looking for an experienced animator with at least one completed project on the Steam workshop. If you're interested in meeting us, feel free to send me an…
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…