Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…
Yep I think you should compare yourself to what is out in the industry and try to beat that. If you set your sights on just beating your fresh out of school peers you're doomed to fail as most of them are doomed. Let the industry be your measuring stick and also consider that what you see now, was worked on a few years…
I know with substance and other bakers you have your front and rear distance, but when I have a high poly model that has detail that is dipped lower I can grab the detail on bake by increasing the rear distance, but when I make a custom cage by duplicating my low and scaling it that seems to miss some of that detail. Can…
Hey guys/girls! Just curious as to if any poly-count hangouts are happening anytime soon in the UK :) ?, Would be really cool to meet you guys and have a few beers!
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Well, anything can be interpreted in a milion different ways. Here it's safe to assume that this is just someone enjoying the Burning Man look and cosplaying as a desert adventurer. Not too different from Adam Savage wearing an Indiana Jones hat everywhere. As a matter of fact he's been wearing similar scarves in his…
Comin' up on 23 years of CG here, still loving it. Sometimes age discrimination kicks in here and there. Just have to beat it back with a stick, show them I still have that eagerness, that passion to do the best. Kudos to you Mike for sticking with it!
The clock textures are looking solid. The material definition is good. The only thing that is bugging me are the roman numerals. They seem placed on at the moment and do not seem to be affected by wear and tear.