Finally I have done it. It's game model rendered in marmoset toolbag. My personal project which i did in my spare time. More bigger images and turntable on artstation: https://www.artstation.com/artwork/xyR2m Hope you like it!
We have a character rigged with maya 2012 HIK and animating it works on all translations xyz but the rotation just seems to take the latest keyframe you set and apply that to the whole file, I have no idea what is going on. Any help would be greatly appreciated as I cant find any advice on this problem anywhere online.
trying to figure out how i can get the XYZ coordinates of where a object has taken damage. prferiable in kismet but if it can easily be done in uscript in a way that can sent back to kismet that works too. trying to make a material effect for hits, on a certain object and i need to to be able to feed in the vector of the…
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
So I'm starting out my first full UDK scene, and am currently doing research on how to best build/prep my models for Unreal. I've practiced/researched enough that I pretty much get most of the major ideas behind building a modular enviroment, but one thing I can't seem to wrap my head around, is this power of 2 principle…
I'm trying to make a fairly simple test animation in 3DS Max, where a bunch of dominoes assigned in a rectangular shape are knocked over and they reveal a picture as they land. Now, I need to do this with 600x120 dominoes, which is 48k objects in total. I also plan on projecting the image on the dominoes in their…
Chances are the model is too small. I found that for the best dynamesh result the model needs to be at 2 XYZ Size. you can change it under geometry-->size. If you're using dynamesh a lot I suggest you model with this size and scale at the end.