So I made a mock up texture to test the resolution on the characters face. I really wasn't happy with the amount of detail I was getting in the face. The way I seperated the face in 2 peices is also causing my issues.
Ok, I changed a lot of things, it's barely the same character anymore. So I lowered the polycount of the face to 10k triangles, optimized the UVs to have more rez on the face, redid the pores and fixed some anatomy issues in the face.
I am thinking perhaps quad faces is not enough... What happens if a program uses 8-vertices polygonal faces? If you are using these kind of faces I am pretty sure my OBJ importer will do a nice BOOOOOOOOOOOM!
Just curious, why is the light facing the bench? I feel either the bench would be facing the other direction or the light would. Because they both want to be facing the street right? But other than that, it's looking very nice, keep it up! :)
Non-3d artist might not like it so much that you just stop when it's about to get good (getting to the actual face) I doubt they care much about the face loop, unless they get to see the whole face...
Actually, no. That's not how you do it. Just select a face and the hit ''Alt+E'' You will see an option to extrude face individualy. Also, ask these on the official thread plz. Ps: Alt+S is to extrude face along their individuals normals.
Hi guys I'm relatively new to 3DS Max, and I need some assistance. I am following a tutorial and I am to select 9 faces and perform an Inset, simple enough but one of the 9 faces creates its own Inset, so the outcome is not what I'm after. I have no idea why this 1 face is acting on its own accord from the rest of the…
I wanted the select a couple of faces and isolate them together with an image plane but it's not working. I can't select the face and the image plane simultaneously since I have to go to object mode to select the image plane. I tried selecting the faces that I want hidden and placing them on a layer and turning the…
I came across this: http://3.bp.blogspot.com/-TYtSdyZ0v-Y/Vp_v06xG58I/AAAAAAAAG70/NUz-4_laAC4/s1600/marekNovotny_Texture.jpg http://4.bp.blogspot.com/-vZffYyEYflQ/Vp_EFtkF8EI/AAAAAAAAG60/Lz95wBZwqqk/s1600/20160120_112859.jpg https://pbs.twimg.com/media/CZLknKLW0AAaetZ.jpg:large Its some game dev company scanning real human…
Sometimes i get flipped faces, so you can check that by going to the object name (if you labeled them) selecting it and clicking the back-face option on the left. (For me) they come in usually normal flipped, If you tried all other options you can try this one. Notes : you have to fix the issue, clicking that option will…