Hey, Where I'can create bpr maps in 4r3? I would like to export my zproject subdivided in many different layers in photoshop. I remember that in the 4.0 version whe're able to split (with the create maps function in the bpr panel) the entire object from the background. Thanks a lot John
Hey, I making a prop which is covered in foliage, mostly leafs. And its my 1st time creating any type of vegitation. Editing a photo reference seems the quickiest and handiest way for creating the foliage, but does sculpting the leaf out in zbrush and polypainting it give greater results? Cheers.
I wish I knew someone who knew Maya so I didn't have to post small questions like this but... Does anyone know how I can get the Create Mental Ray Node to appear? I'm trying to do an ao bake on my object and I can't switch to the Create Mental Ray Node.
[FONT=&]I've never created a brush but I have created an alpha so I'm just trying to clarify the difference between creating an alpha and using that under let's say the Standard brush versus saving the alpha as its own brush. I understand how to make the brush specifically; however, I'm overanalyzing the necessity to…
We are looking for a talented 2D artist to conceptualize and design a set of 2D artworks which will be used as game cards. There are a total of 20 items that the artist is required to create. We are looking for the artist to come on-board and work closely with our creative team to conceptualize them (as line drawings),…
I'm sorry to hear that. But if you think your idea must be unique and something that hasn't been done at all, well, that is unrealistic. Generally speaking only few true inventions came out of nothing, and everything else is being derived from things we already know about. Even electricity was made with thunders in mind.…
Hey polycounters, I had two questions (I'm pretty new to ambient occlusion maps and optimizing by creating tris). I got a quick overview of how to do AO maps in 3DS Max (set the renderer to MR, Render to Texture, and create an AO map from there). I was curious about other techniques that you guys use to create your AO…
So for my FMP I'm making an animation of a Star Destroyer flying to a planet, now to create the space backgroung I was told by my tutor to use the paint effects in maya, now the way it paints is like the way paste comes out of a tube, I'm not sure how to create the environment with this. Does anyone know how to do this?…
I'm creating a Dragon for a University project, i'm in the process of retoping it before I start to add details. As you can see in the attachments, i'm having some issues with zRemesher, any ideas why it's creating this terrible mesh at the base of the tail?
Yes Eric, indeed the rendering time increases too much if i use multiple volumetric lights. I'll keep in mind your method, i appreciate it. Once i have used a plane to cheat the Volumetric light of the Sun(PartiVolume takes too long) but i think it was kind of childish(silly using a plane instead of real "light-volume"). I…