Looking good! Let me see if i can get some input here: On the UVs, anything that is nearly vertical or horizontal should be perfectly aligned, here are some examples. Even if the uvs become slightly distorted, its worth it so u dont get any aliasing on the model overall. I would still go back to HP and make some changes,…
I am trying to create some realistic highpoly rocks in a quick way, as a learning experience of putting out good looking models in a short amount of time. By displacing a geosphere with a cellular map, and then applying more detail to it with the help of a displacement texture with a displace mesh WMS for the smaller…
Hello guys. I got a problem and need your help. I want to unwrap a piece of geometry that is a part of a modular building (at this stage its only a grayboxed model). I want to use tiling textures and so I need to make the tiling wall piece to fill exactly the horizontal space uv the UVs. How do I do that in Max? I know…
I'm starting to have a problem when using the gaussian blur tool in PS on my home rig. It's a brand new, suped up Dell with a bigger flat panel monitor than I've ever owned. the trouble is, often times images will have vertical bars when I use the g. blur. Stranger yet, images made on my office machine with a CRT are fine,…
Upgraded from 13 to 17 and been bumping into some very annoying changes i want to be able to change back the display selected polygons filter button is hiding the polies in the view port as well, how do you line up a seam if you cant see the fucking model I want it like the previous versions, the veiwport untouched the…
Hi polycount :) How do i model a crumpled ball of a piece of paper? I find good way For 3dmax... but Maya ? or different technics, solutions for this. https://vimeo.com/25482558 How to make ? I want to give papers of different shapes. I find different way but I don't understand :( (This could be done with a NURBS surface…
I decided to start working on modelling a Mustang yesterday and have almost got the basic model. I'm planning to make the model around 10K Tris but am keeping it low poly until I get the topology right. I've had some practice modelling vehicles before but I've always struggled with creating topology which makes effective…
After trying my hand at a few mods and not liking the experience much, I've come to the decision to make my own little game. my high poly skills make me go EWWWWWW, so I've decided a simple RTS game might be fun. I'm going to buy the TORQUE engine with an Indie license, and get the RTS starter kit. This should happen after…
Hi guys, could do with some advice about beveling edges. Are there any steps/techniques involved to get the disired look? Ive attached an image of what I've got so far, its the butt at the end of an assault rifle. I've marked the horizontal and vertical edges that I would like to bevel in red and blue. Do you bevel one…
I seem to have run into some sort of bizarre photoshop bug where if I use the multiply layer filter (and only multiply. It doesn't happen with any of the others), the layer goes into vertical stripes a bit like interlacing or something. Why does this happen. This is the second time I've run into the problem and I'm not the…