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3dsMax Displace Mesh WMS Gap At Seam

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Zoddo polycounter lvl 4
I am trying to create some realistic highpoly rocks in a quick way, as a learning experience of putting out good looking models in a short amount of time. By displacing a geosphere with a cellular map, and then applying more detail to it with the help of a displacement texture with a displace mesh WMS for the smaller details.

So far it's going well, but I stumbled across a problem. And that is that the displace mesh WMS modifier, creates a gap at the UV seams of a mesh:

How do I go about fixing this, without having to do a lot of annoying remodelling work by welding the vertices?


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